Multlayered Shader Geoshell / Skin Layers Paints/Tatoo/Blood other
Shader to do Multlayered Shader Geoshell / Skin Layers Paints/Tatooes/Blood other, 3 layers here shown as two layers of body paint over 3rd layer skin, can change to do as many layers as required, each layer has Map/Strength for Diffuse, Normal, Height, Opacity, Roughness with overall Subsurface which could also be layered others like Metalic could be added this way to each layer.
This is really useful for Geoshells which are used to add tatoo, blood, dirt, paint and also for other Geoshells I would say.
Geoshell overlays as shader layering with this shader and very good performance as the Geoshells are just done as shader layering not as geometry, i.e. only the Genesis 8.1 geometry pictured here in Unity with the 2 Geoshell layers converted to shader layer combination in Unity with no Geoshell geometry. This also means the Geoshell layers can animate in Unity with the Genesis character, Geoshells at the moment only export as static Mesh geometry from Daz.